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Positive Results
A random sample of the 3 and 4-year-old children in the
Odessa, Texas special ed classrooms were given letter
identification and name writing pre-tests in December. By the
second month, all children coming to the classrooms with the
computer centers demonstrated a marked increase in ability to
move among the centers, share access to popular programs, and
cooperate with other children and staff. So the social process
results were easy to see and showed up early.
We have found some extremely interesting results in the
post-tests administered in May, which can be summarized
briefly: All of the children in the sample are now capable of
operating a computer significantly more effectively than they
were in December. All of the children learned to use the
return, spacebar, and arrow keys, as they used programs like
Facemaker Gold, which require them to be able to find and
press those keys. All except one of the children identified
more randomly chosen test letters in the post-test than they
could identify in the pre-test.
And all of these increases in ability took place without
direct teaching - simply through the process of 'playing' with
the fascinating software. The Odessa research effort mirrors
in some ways the work done by Interest-Driven Learning in
1987-88 with Carol Brennan's kindergarten classroom at the
University of Hawai'i lab school. The 10 regular ed
kindergarteners in that study were given similar pre/post
tests. They could, of course, identify more letters than the
younger Texas children and many could manually write their
first names on the pre-test, but interestingly, on the
post-test, all of the ten could write short sentences (e.g. 'I
like candy.') on the big letter talking word processor in an
average of two minutes. The ten first graders in the class
were also tested for comparison on their non-talking big
letter word processor, Magic Slate II, and they took an
average of one minute. The exciting thing to the researchers
was that with only five or six individual sessions on the
talking word processor, the five year olds were able to come
quite close to the performance of the older children.
Here is the challenge: If we have been able to achieve so much
with our small early efforts, it is possible to achieve so
much more in every preschool and kindergarten across the
country. All we need are the computers, the good software and
guidance in converting our early education process to fully
take advantage of the promise of the microcomputer - a play
arena where children can create their own reading and writing
skills in English, just as they created their own basic
listening and speaking skills as babies.
Let's make it happen!
OVERALL GOAL:
Find each child's interests, intelligence and style and use
computer/other resources to develop personalized
interest-driven reading/writing curriculum.
HOW TO DO THIS:
-
Let kids play with interest-driving software
until they each pick out the 'right stuff,' then let them
evolve to 'next stuff,' learning as they go.
-
Constantly assess for interest, and when you
find each child's interests, let them read and write about
them during language arts time. Assemble the best books,
magazines and interactive fiction you can find about
skateboarding, Barbie dolls, superheroes, TV idols, etc. -
everything that you discover in the kids' CLIENTs
-
Get children writing, printing and sending
or taking home letters to people they love (single most
important reason we use print medium) with word processor
you have chosen for them.
-
Constantly assess new and existing software
for packages that fascinate and empower your kids, as well
as require them to take the next step in teaching themselves
to read and write.
HOW EVERYBODY CAN BE INCLUDED:
If you have students who cannot use the regular keyboard or
mouse, choose an alternative or adaptive access measure. You
have a choice of full class participation, small group, and
individual computer time when using adaptive access. Here is
an example of 7 adaptive devices that may be used singly or in
a small group setting (community skills can be reiterated just
as they are in whole classroom participation by assigning
specific jobs for each student or simply taking turns).
-
TouchWindow is a peripheral that may be
attached to the computer monitor or used on a table
surface--plug this device into the keyboard port of a
MacIntosh LC or Apple IIGS.
-
Intellikeys is a large-size membrane
keyboard that allows the option of custom-designed overlays
for individual students--using the other portion of the
TouchWindow cord, plug the Intellikeys up.
-
Regular Keyboard may also be used simply by
connecting it to the remaining portion of the Intellikeys'
cord.
-
Ke:nx is an interface device which allows
access of a variety of peripherals to the computer--unhook
the mouse from the right side of the keyboard and plug the
Ke:nx in this port (the Ke:nx uses its own software that
requires installation ahead of time).
-
Trackballs come in a variety of designs to
accommodate the consumer--plug the trackball into one of the
single ports on the Ke:nx. If using the S.A.M. (Switch
Adapted Mouse) Trackball, simply plug it in the keyboard in
place of the mouse, and you have not only an excellent
trackball but an easy interface for switches.
-
The Mouse may continue to be used by
plugging it into certain types of trackballs or by plugging
it into the Ke:nx when a trackball is not being used.
-
An Adaptive Switch may be plugged into the
remaining Ke:nx single port (see Ablenet in the
bibliography).
-
Augmentative Devices such as the Liberator
may be connected to the 24-pin port on the Ke:nx (see
bibliography for Prentke-Romich information).
Resource Listing: [Article included
list of resources duplicated and expanded upon in our
"Software References" page on this
website.]
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